Pixel Tribes Overview
Found four autonomous tribes and shape a living pixel world as they gather resources, build civilizations, research technology, pray for help, form alliances, and fight to become the last tribe standing.
Found four autonomous tribes and shape a living pixel world as they gather resources, build civilizations, research technology, pray for help, form alliances, and fight to become the last tribe standing.
Place four founding Town Halls on safe land, guide the world with strategic powers and observation, and help shape a simulation that ends with one surviving tribe.
Autonomous civilization strategy sandbox
Per-game ranked scores
Logged-in players can earn saved game points, achievements, and trophies from verified Pixel Tribes runs. The public list below shows what to aim for before you press Play Now.
Reach 1 valid runs during a logged-in run.
Reach 300 total valid active seconds during a logged-in run.
Reach 900 total valid active seconds during a logged-in run.
Reach 1,800 total valid active seconds during a logged-in run.
Reach 3,600 total valid active seconds during a logged-in run.
Reach 1 score during a logged-in run.
Reach 1 score during a logged-in run.
Set and hold the #1 score for Pixel Tribes. If another player beats the top score, the current champion trophy moves to them.
Keep playing while signed in and complete the listed achievements for this game. Mastery-style trophies use the saved achievement and score progress from verified runs.
Place four founding Town Halls on safe land, guide the world with strategic powers and observation, and help shape a simulation that ends with one surviving tribe.
World Score equals stage reached times 700, resources earned, 250 points per upgrade, 1,000 per eliminated tribe, 120 per completed building, 25 per defeated enemy, 2,500 for completing the world, and two points per active second. The server limits scores to active duration times 800 plus 10,000.
There is no conventional player-health loss. The world concludes when only one tribe remains, while leaving, loading, or replacing an active world closes the current ranked session as a completed checkpoint. Empty non-qualifying sessions do not produce a valid ranked score.
Choose Survival, select each tribe, and tap four separate safe land locations to place the founding Town Halls and begin the simulation.
Watch the tribes gather wood, stone, and metal while their personalities influence construction, population growth, scouting, prayer, research, defense, alliances, and attacks.
Use the Tribes panel, large map, simulation speeds, and God Powers to observe the world, influence important moments, and follow each civilization's changing strategy.
A ranked world finishes when one tribe remains. Use the World menu to save, load, generate another world, or return to the main menu and begin a fresh run.
Pixel Tribes is a single-player civilization simulation where four independently controlled tribes are founded on a generated pixel landscape. After placing their Town Halls, the player becomes an observer and world-shaping force rather than directly commanding every unit. Each tribe receives its own behavioral traits, influencing how strongly it values resources, construction, population, technology, exploration, defense, aggression, spirituality, and expansion. Workers gather materials, settlements construct specialized buildings, armies scout and fight, and civilizations advance through new ages and upgrades. The player can inspect tribe statistics, change simulation speed, open a larger strategic map, save the world, and use a broad collection of God Powers to protect, strengthen, redirect, ally, or attack tribes. Water, lava, forests, stone, resource placement, routing, alliances, and changing military priorities make every generated world develop differently. A session ultimately becomes a long-form survival contest as the remaining civilizations expand, clash, recover, and compete to become the last tribe standing.