Raw game score and Free Play Bay points are different
A game’s raw score measures what happened inside that game: runs in Animal Home Run Derby, cleared levels in a puzzle, survival progress, waves, accuracy, or another game-specific result. Free Play Bay points are account rewards earned from achievements, play time, and active leaderboard bonuses. A raw score of 5,000 does not automatically add 5,000 account points.
Keeping the systems separate makes different games comparable. A short puzzle and a long survival game can award account progress through milestones even though their raw score scales are completely different. The raw score still determines personal bests and leaderboards for that game.
Official runs require a signed-in account
The reward system starts a verified run for a signed-in player, records the game, mode, start time, and secure run token, and accepts the final result only once. Guest gameplay is allowed, but guest scores and progress remain local and do not count on official leaderboards. The game should continue even when a reward request fails, because networking must not interrupt play.
A submitted run must pass basic validation. Duration must be possible, the run must be ranked, and the score must stay within a broad score-versus-time limit. These checks are not a claim that every score is perfect; they are a first layer that prevents obviously impossible or duplicated submissions from becoming official records.
The per-game achievement point cap
Each game uses an achievement-point profile with a default maximum of 1,000 game points. Achievement rewards fill that per-game total until the cap is reached. The cap prevents one endlessly replayed title from producing unlimited achievement points while still allowing players to specialize and complete a game’s milestones.
Supported universal milestones include the first valid run, first submitted score, beating a personal best, and cumulative active-play thresholds at 5, 15, 30, and 60 minutes. Games can also report relevant statistics such as levels cleared, waves reached, survival time, resources earned, accuracy, or upgrades. The server evaluates the reported statistics against the achievement definitions and awards each achievement once.
Play-time points and total leaderboard points
The account total combines three categories: play-time points, game achievement points, and active bonus points. Play-time points recognize legitimate time spent playing. Game points come from achievements within each title. Bonus points come from special active positions such as holding a verified high score.
Because the categories are stored separately, a player can see whether progress came from broad participation, mastering individual games, or competitive leaderboard positions. The total is recalculated from those components rather than trusting a number sent directly by the browser.
Personal bests versus global high scores
A personal best is the strongest accepted score that one player has submitted for a game. Improving it is meaningful even when another player still leads the global board. The system can award a beat-your-own-best achievement because personal improvement and first place are different goals.
A global high score is the best verified score for the game and ranked mode. When a player takes that position, the system records the new high score and can award the active champion bonus. The previous score remains part of the competition history, but the active bonus belongs to the current holder.
Champion trophies are dynamic
The champion trophy represents the current verified high-score holder for a game. It is not the same as a permanent milestone trophy. When another player takes first place, the active champion scope moves to the new holder and the previous active bonus is deactivated. This keeps the trophy and bonus aligned with the current leaderboard rather than allowing every former leader to remain the active champion.
Champion art can use gold, silver, or bronze variants in supported ranking contexts, while the high-score path awards the top current holder. The game page and profile should make the distinction clear: permanent trophies record accomplishments; dynamic champion status records a position that can change.
Permanent trophies and game milestones
Permanent trophies mark accomplishments such as survival milestones, major stage progress, mastery conditions, clean play, completion, or game-specific achievements. They store a snapshot of the title, description, game, metric, and reason at the time they are awarded. A trophy can therefore explain what the player accomplished instead of appearing as an unexplained icon.
Not every game reports the same statistics, so trophy eligibility follows the game type and available data. A builder may report resources and upgrades, a puzzle may report levels and moves, and a runner may report survival time or obstacles. The goal is to reward mechanics that actually exist in the game.
Why a score may remain local or pending
A score stays local when the player is a guest. A signed-in score may remain pending or fail to save when the network request cannot reach the server. A run can also be rejected if it is unranked, already submitted, has an invalid token, reports an impossible duration, or exceeds the broad validation limit for its play time.
When this happens, gameplay should not freeze or rewind. The reward notification explains that the official save failed or is pending. Players can keep playing and should report repeatable failures with the game name, device, browser, and approximate time so the run path can be investigated.
Ratings and reviews are separate from rewards
Ratings and written reviews help visitors decide which game to try, but they do not replace verified scores or automatically award game points. Reviews describe the player experience; scores record game performance; trophies record accomplishments. Keeping these systems separate prevents popularity from being confused with competitive achievement.
A useful review can mention controls, difficulty, device behavior, and what type of player may enjoy the game. A leaderboard entry should come from a validated run. Both improve the game page, but they answer different questions.
How to use the system as a player
Sign in before beginning a score attempt, confirm the game is online, and play through its normal start and end flow. Use guides to understand the controls and reported goals. Chase a personal best first, then compare with the global board. Achievements and permanent trophies will accumulate as their real conditions are met.
Treat champion status as a current challenge rather than a permanent possession. A strong score may hold for a long time, but another verified run can replace it. The healthiest progression is to improve across several games, complete their point caps, and use high scores as an additional competitive layer rather than the only reason to play.