Pick upgrade requirements

Pick levelCost and unlock
Level 210 bones; unlocks stone.
Level 320 bones and 8 stone; unlocks ore.
Level 435 bones, 18 stone, and 8 ore; unlocks diamond.

The two jobs you are balancing

Mine Defender combines first-person mining with wave defense. You gather leaves, wood, stone, ore, diamond, and bones, then convert them into equipment, blocks, pick upgrades, and turrets. Demons and portals create pressure while you work, so a successful run alternates between expanding the resource economy and securing the area where enemies can reach you.

The resource stage contains scattered portals and open terrain. The later sealed lane is a 16-by-80 arena divided into protected player and enemy halves. The change in geometry matters: scattered defenses cover exploration, while the lane rewards deliberate layers of turrets and blocks.

Movement, mining, and placement

Use the movement joystick and drag empty screen space to look around. The action controls include Mine or Attack, Place, Jump, Turret, and Items. The same primary action mines a targeted block or attacks an enemy depending on what is in reach. The hotbar selects the block or crafted object used by Place.

Bedrock, obsidian borders, and the lava roof define areas that cannot be mined through. Treat them as boundaries rather than wasting time attacking them. When building, leave your own movement route open and confirm that turret lines are not blocked by a wall intended to stop demons.

Upgrade the pick in the correct order

  • The starting pick cannot harvest every resource. Pick level two costs 10 bones and unlocks stone. Level three costs 20 bones plus 8 stone and unlocks ore. Level four costs 35 bones, 18 stone, and 8 ore and unlocks diamond. Bones come from defeated demons, so combat progress is directly tied to mining progress.
  • Do not spend all early stone or ore before checking the next pick requirement. A decorative wall or extra turret can delay access to a stronger material tier. Build enough defense to keep collecting, then reserve the exact resources for the next unlock.

Craft equipment as a survival layer

The crafting system fills helmet, armor, pants, boots, and weapon slots. Equipment improves the player’s ability to survive direct attacks while moving outside turret cover. This is important because gathering and repairing require you to leave safe positions.

Recycle gear that no longer improves the build rather than letting old items consume attention. Prioritize a usable weapon and basic protection before chasing a perfect full set. Better mining access and stable turrets usually create more equipment opportunities later.

The five turret materials have different jobs

Leaf Machine Turrets cost 18 leaves and fire quickly with modest damage. Wood Sniper Turrets cost 14 wood and cover long range with strong single hits.

Stone Splash Turrets cost 16 stone and damage grouped enemies. Ore Tesla Coils cost 14 ore, have short range, and deliver heavy electrical attacks. Diamond Laser Turrets cost 10 diamond and combine high durability, long range, and very rapid fire.

Build for coverage rather than prestige. A diamond turret is powerful, but early waves may be handled more efficiently by leaf fire rate, wood range, and stone splash. Place short-range Tesla Coils where enemies are forced close and snipers where the line of sight remains open.

Repair, aim, and recover turret resources

Turrets can be aimed and repaired. A damaged structure that still covers an important lane is often cheaper to repair than replace. Check health between waves instead of waiting for the turret to disappear during the next attack.

Mining one of your own turret blocks refunds its spent resources. That allows the defense to be moved when portals shift or the stage geometry changes. Reclaim obsolete positions and rebuild intentionally rather than abandoning expensive material in an area enemies no longer use.

Leaf Collector Drone

The Leaf Collector Drone costs 20 leaves, is limited to one, flies over terrain and enemy drops, and cannot be destroyed. It automates collection without occupying a normal turret role. Build it after basic survival is covered so its long-term gathering value has time to accumulate. Because only one can exist, placing another is not a scaling strategy. Use the leaves saved by automation for machine turrets, crafting, or other construction while the drone keeps retrieving scattered drops.

Portal waves and defensive layout

Gameplay scenario

Do not surround yourself with isolated towers that cannot support one another. Create overlapping ranges: snipers begin damage early, splash handles clusters, machine turrets clean up smaller enemies, and short-range Tesla attacks punish anything that enters the inner layer. Leave a repair route behind the line.

When several portals are active, identify which approach produces the most surviving enemies. Add the turret type that answers that failure rather than copying the most expensive option. In the sealed lane, use the narrow width to create concentrated crossfire and keep an emergency retreat path on the protected side.

A practical early progression

  1. Gather leaves and wood, build one efficient early turret, and defeat enough demons for the level-two pick. Reserve stone for the next pick requirement while adding splash only where groups justify it. Equip basic protection before pushing into exposed mining areas. Once ore is unlocked, place a Tesla Coil at a forced close-range point and save toward level four.

  2. Mine Defender is won by keeping the progression chain intact. If enemies interrupt mining, improve defense. If defense is stable but upgrades stall, stop overbuilding and collect the missing pick materials. Every resource purchase should either protect the current collection route or unlock the next tier.

Reserve resources before building extras

Mining progress is gated by exact pick requirements: bones unlock the first improvement, then stone and ore are needed for later tiers, and diamond becomes available only after the preceding upgrades. Before placing another wall or turret, compare the inventory with the next pick cost and reserve the materials that would otherwise delay the entire resource tree.

Use inexpensive defenses to stabilize the current wave, then invest in access to stronger materials. A beautiful early fortress that prevents the next pick upgrade can leave the run stuck with weak mining and weak equipment.

Change the defense as the stage changes

Exploration areas reward scattered coverage around portals and resource routes. The sealed 16-by-80 lane rewards layered crossfire. Place long-range wood snipers where they see the approach, stone splash where enemies bunch together, leaf machines for steady cleanup, and ore Tesla coils close to forced contact points.

When a portal or route no longer matters, mine your own turret to recover its resources and rebuild in the active lane. The refund system means defenses should evolve instead of becoming permanent monuments in abandoned locations.

Common Mine Defender mistakes

Do not block your own repair route, place short-range towers where enemies never enter, or spend every new material before checking crafting and pick requirements. Another common mistake is leaving damaged high-value turrets unattended between waves even though repair is cheaper than emergency replacement.

Build the single Leaf Collector Drone only after basic survival is stable. It cannot be destroyed and helps retrieve drops over time, but it does not replace the immediate damage needed to survive the next portal wave.

Practice this guide

Play Mine Defender

Open the current Free Play Bay build to practice the exact mechanics and examples described above.

Open Mine Defender